Embodied learning in video games: A framework and methodology for evaluating interactive entertainment
نویسنده
چکیده
This paper describes using breakdown [24] in players’ use of video games to analyze the learnability of these games. This paper emphasizes the importance of two levels of breakdown that support (breakdown of interaction) and break immersion (breakdown of illusion) in games respectively [17]. I conducted a study to investigate learning in games. From this study, I constructed a framework of nineteen patterns of breakdown for the evaluation and design of video games and for insight into human-computer interaction. This framework helps designers support breakdown of interactions so that they do not become breakdowns of illusion.
منابع مشابه
Evaluating Interactive Entertainment using Breakdown: Understanding Embodied Learning in Video Games
This paper describes evaluating interactive entertainment by understanding embodied learning in games, which is a perspective that situates the learning that a player must go through to play a game in a skill-based environment. Our goal was to arrive at a tool for designers to improve learnability from this perspective. To study embodied learning, we use the concept of breakdown, which happens ...
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